Rules Setting of MEDIEVAL

Status
Not open for further replies.

The Soothsayer

Administrator
Medieval-Site-History-2.png

Credit to Skalding





Welcome to
:medieval:
MEDIEVAL | A Dark Fantasy RP!

MEDIEVAL is a dark fantasy roleplay set in an unforgiving medieval fictional world called Gaia, during a period of civil strife, mystic mysteries, courtly intrigue, and political upheaval. Our world is fictional, inspired by the real world and many low-fantasy tropes and fandoms.


The world stands divided between old powers and rising chaos.

  • In the west, Albion holds to unity beneath a hard-won crown, while Nordurlond remains fractured, its jarls and warbands driven by ambition, legacy, and revenge as they battle for the fate of the land. Across the seas, Eirelunn and Elbatirean endure amid shifting alliances and looming threats, alas a dark tide rises from the land of druids.

  • To the east, the balance of power has begun to fracture. The rebellion of Ceshemia and the rise of Great Goravolst have broken imperial stability, while secessions and unrest continue to weaken the eastern reaches of Ostrien. The Fair Folk, scattered and roaming, flee a rising power in the wilds of Kyvaa. A dark power rises in their wake, unfurled with winged talons.

But the fate of the continent is being decided in the south.

  • The war between the Kingdom of Merelais and Reich of Ostrien rages across a shattered frontier, where occupied lands, broken cities, and uneasy borders define daily life. At its center lies a Blight - where Aether Iron fell from the heavens, twisting the land and those who seek its power. Here, fortunes are made, kingdoms are tested, and stories are forged through action.

You are not a legend yet.

You are what comes next.

The Year is 774 ME... YEAR OF THE DRAGON



What will you become?
 
Last edited:

9-41f9721a7de6353bdad34b006ccd2b30.jpg



THE PRIME RACES OF MEDIEVAL






A Primer for New Players

Before you carve your story into the world, it is important to understand the three known races that shape the setting. While the world is vast and filled with rumor, legend, and shadow, most who walk its roads will belong to one of the following:



Humans

Humans are the dominant force across the world—builders of kingdoms, breakers of empires, and authors of nearly all recorded history. From the courts of Merelais to the banners of Ostrien and the hard lands of Nordurlond, humanity defines the political and cultural landscape.

They are clever, adaptable, and ambitious, capable of rising to greatness in a single generation. Yet that same ambition breeds division. Humans are factional, often greedy, and prone to conflict—kingdoms fracture as often as they unite.

If you are playing in MEDIEVAL, you will most often encounter—and interact with—humans. They are the baseline of the world: familiar, flawed, and dangerous in their own right.




Taoar

The Taoar are rare—half-blooded beings born of Human and Fae lineage. Most are found in Tanast, though a few exist scattered across the world, often in isolation.

They possess an unnatural refinement, sharper perception, heightened awareness, and a faint connection to the arcane. Their presence alone can unsettle others. They are not fully trusted by humans, nor fully accepted by the Fae.

Because of this, Taoar often exist on the fringes—used, feared, or quietly respected depending on where they walk. They are a bridge between worlds, though not always willingly. Seasoned or well traveled Taoar are often sought out as counsel by rulers of Western Eroba, for the lifespan of the Taoar far exceeds that of any ordinary human being and while the masses may fear what they don't understand, many rulers crave the knowledge such creatures may possess.

Playing a Taoar should reflect this tension: you are not quite of either world, and both may remind you of it.




Fae

The Fae are ancient, distant, and few. They are not a common sight in the world—and that is by design.

They dwell in places removed from civilization: deep forests, forgotten valleys, and lands where something feels off even to the untrained eye. They are tied to older forces, older rules, and older ways of being.

Fae are wise and powerful in subtle ways, but they are not omnipresent, nor are they easily understood. They do not think like humans. They do not act on mortal timelines. And when they do intervene, it is rarely without consequence.

Humans fear the Fae even to this day, for what they do not understand. Despite the ancient pogroms and purges, the Fae remain one of the 3 Prime Races and exist in covens, tribes, isolated cities, and along laylines permeating the arcane.




A LOW FANTASY WORLD


MEDIEVAL is a low fantasy setting.

That means:
  • Magic is rarer than in most fantasy genres, subtle, and often misunderstood
  • The supernatural exists—but is not commonplace
  • Most Humans have never see a Fae, and fewer will understand one
  • Power comes more often from steel, politics, and ambition than from spellcraft

The world should feel grounded, lived-in, and real—where the extraordinary is just that: extraordinary.



WHAT LIES BEYOND

There are whispers of other things.

Creatures. Beings. Forces.

Things seen in the corner of the eye. Reflections that move wrong. Shapes in the woods that do not belong to any known creature. Stories told in hushed tones—dismissed by most, believed by few.

They exist, perhaps—but not openly.

Think of them as "through a mirror, darkly."

You are not meant to fully understand them.

You are not meant to encounter them often.

And if you do… it should matter.
 
Religions of Medieval


These are optional background religions that are canonical to our world, you are welcome to submit your own religion, cult, or creed inside the Annals for reviewal and approval. Or, if you opt out entirely, you are welcome to write a character without any inclusion of religion.


Theosan-Religions-v2.webp


Pagan-Religions-v2.webp


Animist-Religions-v2.webp


Non-Human-Religions-v2.webp
 
Status
Not open for further replies.
Back
Top Bottom