Character Freydis Einardottir

Nefadar

𝖛 𝖆 𝖑 𝖐 𝖞 𝖗 𝖎 𝖊
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Freydis Einardottir
ThemeHelheim
AliasesShadow Assassin
Ghost Assassin
Mage Assassin
Skugganna (crux)
RaceHuman
EthnicitySloannar
AgeTwenty-five
GenderFemale
Height170 cm
Weight65 kg
EyesBrown
Purple (if she uses magic)
HairBlack
SkinDark
Language(s)Old Nordur [ Native ]
Ruskan [ Fluent ]
Faction(s)Jarldom of Sloanugr
The Jarlmoot
RanksNattaugar Agent
Mage Assassin
Master Spy
Thrall
House(s)None (Thrall)
PositionAssassin
Spy
Agent
Character ClassRogue / Assassin
Character AlignmentNeutral
Magical AffinityModerate
Hedge Magic

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"Óttast ekki dauðann, því að dómsstund þín er ákveðin og enginn kemst undan henni."
"Fear not death for the hour of your doom is set and none may escape it."​

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    TITLES
    - Shadow Assassin | Skuggamorðingi
    - Ghost Assassin | Draugamorðingi
    - Mage Assassin | Galdramorðingi

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    APPEARANCE
    Freydis didn't really inherit the height typical of the Sloannar population, so she's slightly shorter than the locals. Even though the young woman is a quarter blood Sloannar, her skin color shows only her Southern heritage. Her skin is dark, as is her hair, which is black, thick, and somewhat shaggy. Her eyes are also brown, although they glow a purple/orchid colour when the young woman uses magic. Her height is matched by an athletic physique, but she is also extremely flexible. Her unusual appearance often draws attention to her, so she has learned to disguise herself to avoid attention.

    She usually wears simple clothes, she doesn't really have material possessions, since she is a slave, so she wears the clothes of ordinary citizens, or rather the poorer class. In addition, when she has a mission, she wears leather armour with some metal reinforcements. Neither this nor her equipment are of the best quality, she typically works from the skins of animals that she killed herself, and she partly makes her equipment from the skins of those animals. Freydis almost never wears jewellery, but she has a huge tattoo on her back, a huge Bálgrimm symbol made of snow-white colours.

    What might be even more strange in this case is that no one ever sees weapons with Freydis, because she always hides them as this makes her seem less dangerous. And a thrall can't really carry weapons.

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  • STRENGTHS
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    Brave
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    Assassin
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    Conspirator
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    Trained

    WEAKNESSES
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    Wrathful
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    Stubborn
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    Vengeful
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    Arrogant

    NEUTRAL
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    Torturer
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    Cynical
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    Paranoid
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    Adventurer

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    STRENGTHS
    Brave: As a warrior, she grew up and lives according to local traditions, which is why she is considered a warrior, thanks to which she is not at all afraid of death or fighting. She believes that fighting is appropriate and pleasing to the Lagsmaðar, who will gladly receive her soul should she die. She is a brave warrior who will fight even against an even greater outnumbered force.
    Assassin: Freydis is a trained assassin, when she was trained to do so, she learned how to kill someone quickly, even with a single cut, stab, or even make them die a slow and painful death. Thanks to these studies, she can disguise herself very well, she can also sneak and hide well. Even her magical abilities help in these.
    Conspirator: A good assassin must also be skilled in social customs, and this is true for Freydis as well. She is a great schemer, liar and actor. All of these are essential and necessary to be able to use her assassin skills, or to be able to obtain information from others without appearing to be the target. In addition, she is smart, tactical, creative, so she finds her place in any situation.
    Trained: An assassin and warrior, she was trained to be a weapons wielder. Fredyis is great with melee weapons, or even ranged weapons. She can read and write, she also knows strategies and military warfare. In addition, she can also use her magical abilities skilfully. Although she is not a berserker or shield maiden, she has other qualifications and is an excellent assassin, spy or scout.

    WEAKNESSES
    Wrathful: Freydis is not really able to accept her fate, that a former free person became a slave as a little girl. Although she is religious, she is angry with people, with Lagsmaðar, with everyone, because of this she often grumbles or behaves nervously, angrily with others. Her owners are not really happy with this behaviour and for this reason they try to break her with further beatings and torture, which only increases her anger and bloodlust.
    Stubborn: This doesn't really need to be explained, Freydis is extremely stubborn from birth. Once she thinks of it, it has to be like that, it has to be done like that and implemented in that way. It is very difficult to convince the girl to change the idea that she has already made up once. Almost impossible.
    Vengeful: This is also related to slavery, she wants to kill everything and everyone who has anything to do with her family who were killed nearly two decades ago, and to she became a slave. Her family was in the service of the Skorr bloodline and the little girl became a slave after the former High King was killed. She doesn't forget the wrongs that happened to her and tries to take revenge for them. Actually, this is what keeps her alive and her
    desire for revenge is above all else, she doesn't really know any other life but this one.
    Arrogant: In her case, it is a kind of defence mechanism, with which she tries to correct the fact that she is a slave; she tries to appear equal, to believe herself to be better than others, and this makes her seem arrogant. Her abilities, her skills, how good an assassin she is, further reinforces all of this. So far she has won every fight and killed every target she has attacked, so these are also the reasons for her arrogant character that she thinks she is better than others.

    NEUTRAL
    Torturer: In addition to assassin skills, she was also trained as a torturer. This usually comes in handy if Freyedis wants information; however, it can also be a huge disadvantage if she has to torture people she likes or just love. Such events leave quite deep wounds in the girl. So it's quite a double-edged sword.
    Cynical: This is also a kind of defence mechanism; she can respond quite cynically. Those who know her know that she doesn't necessarily mean the things she says. But if she meets people who don't know her, well, it can cause very unpleasant situations.
    Paranoid: An assassin without paranoia? Such a person is dead. The fact that Freydis is paranoid has already saved her life several times. Because of this, she is distrustful of others and always suspects that they are going to cheat or hurt her. This is very often useful in her profession, but it is also a disadvantage if someone really approaches the girl with good intentions; she cannot really trust others and is suspicious of everyone.
    Ambitious: In addition to all this, the girl is very ambitious. She wants to be the best fighter and assassin. Partly to kill the ones she should be enslaved by, the ones who did the treason on the Skorr bloodline and the ones who killed her family. On the other hand, she wants to be the best so that she can escape from slavery and become free again.

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    SKILLS / ABILITIES
    Despite the fact that Freydis is a slave, her owner, Jurgen the Oathbreaker placed great emphasis on her being educated and cultured. Maybe she was hoping that as a diplomatic hostage she would be able to exchange it or sell it for a higher price outside of Sloanugr, no one knows. But it is certain that Freydis learned many things, although these are mainly combat skills, or those that she uses in combat and war, but she also has quite a few general social skills, which she learned as well. Although fighting is clearly her forte.

    Theoretical Knowledge
    • Theological / religious knowledge (Sloannar religion)
    • Historical knowledge, heraldry
    • Astrology
    • Teaching others
    Practical Knowledge
    • Swordsmanship (swords, daggers, axes)
    • Dual wielding
    • Archery & Fletching
    • Survival Expert / Survivalist
    • Psychological Warfare
    • Hunter / tracking (animal and human)
    • Dancing / Acting
    • Politics
    • Intrigue / Schemer
    • Tactics
    • Anatomic Knowledge (for killing and torturing)
    • Assassination
    • Disguise
    • Stealth & Hiding
    • Torturer
    • Reading / writing
    • Riding
    • Cooking
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    SPECIAL CAPABILITIES
    Fyrirboði Dauðans: Harbinger of Death. Freydis's physique and abilities make her an excellent assassin. Its body is extremely flexible, it is instinctively able to move silently. It is quite fast and agile. With these abilities, she perfectly compensates for the fact that she does not have more strength than the average woman. She can learn martial arts very quickly, be it the use of a new weapon, bare-handed combat, or even tactics. She is also able to see through combat situations very quickly and adapt to changes. These can make her a very dangerous opponent in duels.
    Bálgrimms útvalinn: Bálgrimm's Chosen. Freydis's magical abilities are mostly to help her become an even better assassin and scout. Invisibility, immaterial form, and the orchid/purple light on her weapons, these are all as if the god of death himself had blessed the girl. It's no wonder that the girl is a Bálgrimm believer anyway. Many believe that her magical abilities really come from the deity.

    Details can be seen below in the Magical Magnitude area.

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    MAGICAL MAGNITUDE
    General Info: Freydis' power is quite strong in the moderate level, but nowhere near special or not even outstanding. Rather average among magic users. Her abilities are quite useful, but she can only use them on herself. These, like all magic users, require constantly concentration. In her case, most of her abilities require constant concentration. Precisely because of this, a significant part of her abilities are more perfect in reconnaissance and espionage. Although summoning weapons takes minimal effort and can be maintained for a long time at any time. Her abilities are mostly such that rumours spread several times that the girl is not even a creature of this world, but a monster returned from some other world. But these are only tales and rumours; Freydis is human just like anyone else and the magical rules for her are the same as for anyone else.
    Crux and Weaknesses: Like all magic users, Freydis is suffered by these "curses". Her real name, which she got from her mother, is Skugganna, which means Shadow or Shade, referring to her abilities. She is not capable of great spells or rituals, her abilities only apply to herself and the clothes she wears. Her skills and magic require constant concentration. Invisibility and immateriality the most. Precisely because of this, she is unable to attack or fight while using these magical abilities. In the event that she is forced to fight and her concentration is interrupted, her invisibility and immateriality cease as well. Her captor and owner (Jurgen the Oathbreaker) knows her crux, so he can control her, if he commands her to do something after saying her crux, Freydis is forced to carry out the command.

    MAGIC AND SPELL
    Bálgrimm's Blessings: Many believe that Freydis' ability comes from Bálgrimm. It is impossible to know how true this is, but it might be. The girl's ability is in some ways complex and multifaceted. Able to turn invisible and/or immaterial with concentration. She can make great use of these skills during reconnaissance and espionage, but also when she is hunting someone as an assassin. However, it is important to note that she can only maintain these abilities if she constantly strong concentrates, i.e. she will not be able to perform any other complex actions alongside it. If she attacks or engages in combat, she will be visible and the incorporeal state will also cease. That way, she will definitely be visible and vulnerable to others and they will be able to defend against her attacks. Still, very useful abilities. However, she can only use them on herself, not on others. Also, the clothes she is wearing will change with her, but if she takes on extra weight, her abilities will not affect them. In the immaterial form, it can also pass through walls or other people, but cannot pass through walls which are protected with magical protection.
    Bálgrímmsblöð: Balgrimm's Blades. Freydis can summon purple/orchid colour around her two one-handed purple weapons, or one two-handed weapon. These take minimal energy to maintain, so she can use them during combat. She can only summon such light around objects (which is just a magic trick, no use) that she touches. When she let go of the item/weapon, the light will also go away.

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    Family
    Name
    Description
    Dabuka Falana Paternal grandfather [deceased]
    Adia FalanaPaternal grandmother [deceased]
    Zain AyimMaternal grandfather [deceased]
    Jorunn AsvalddottirMaternal grandmother [deceased]
    Einar DabukasonFather [deceased]
    Oyana AyimMother [deceased]
    SiblingsUnknown, she is not remembering to them.

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    Friends
    Name
    Description
    Character name/link or tagDescription about the relationship.
    Character name/link or tagDescription about the relationship.
    Character name/link or tagDescription about the relationship.
    Character name/link or tagDescription about the relationship.

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    Enemies
    Name
    Description
    @Jurgen GarmssonOwner, the Oathbreaker [alive]
    @Hjorunn the YoungerEx-jarl, [alive]
    @Svengarr "Sea-Tooth"Traitorous jarl [alive]

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    Other Relationships
    Name
    Description
    Character name/link or tagDescription about the relationship.
    Character name/link or tagDescription about the relationship.
    Character name/link or tagDescription about the relationship.
    Character name/link or tagDescription about the relationship.

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    BIOGRAPHY
    Freydis was born a quarter of a century earlier, during the reign of the last High King. Her grandparents were natives of the distant world who lived as political prisoners/hostages in Sloanugr, but in fairly good conditions, as a free man thanks to the ruler. Her maternal grandfather is marrying a local woman, and their child has already been given a name that suits local customs. The same was true for the girl later.

    She was born a free person in Sloanugr. The first small part of her life passed happily, but the day the High King was killed, her life changed radically. The traitors and those who served the traitors despised Freydis' family, because they considered them outsiders, strangers. Everyone who was a member of the family was killed, only the little girl survived because of her dormant magical abilities, which she inherited from her mother. Her owners thought that the girl would still be of good use to them.

    It couldn't be said that the little girl had an easy life. She could never get used to the fact that she is no longer a free person, that she cannot do what she used to do, and that her parents and grandparents are no longer alive. Her owner, the paranoid Jurgen the Oathbreaker and his men did not make things any easier for her. They did not raise her as their own child, but made it known to the little girl every time that she was less than them, and she is only a thrall. She was often abused, both physically and verbally. He knew her crux, so he could easily control her.

    Her magical abilities appeared quite late, until then she was mainly used as a servant. However, once she was very hungry and stole cheese from the kitchen. The lord of the house noticed, the little girl started to run away, then ran over the wall in fear. Her life took a new turn after that. They started teaching her, she had to make up quite a lot of knowledge, but she was smart and developed quickly. She also quickly realised her abilities and soon all aspects of her abilities appeared.

    There were people in the house, in the clan, who were afraid of her and thought that Bálgrimm had taken the girl into her favour. Her owner was superstitious, so she learned general literacy in addition to fighting. It was precisely because of her abilities that she was trained as an assassin, scout and a spy. This required social skills and abilities, not just for combat skills. Because of her abilities, she was given more room to move, even though she was still a slave, she had more freedom than the others. However, she was under constant control.

    It still often happened that she rebelled and resisted, and in such cases, she was beaten and tortured. And the anger of the young teenager grew more and more, it was at this time that she began to hate everyone. But at the same time, she also started planning how she would be free, how she would get out of captivity, how she would kill those who did this to her. Like the locals in general, she was religious herself, though she mainly prayed only to the Skyfather or Bálgrimm. Freydis felt them the closest to herself.

    Most of her duties consisted of killing the enemies of the clan that controlled her. Her first victim was a simple fisherman who stole a fish from the clan because of a harsh and long winter. Freydis was only fifteen years old at the time. It broke her up quite a bit at the time as she didn't want to do it. Later, over the years, she learned to suppress her guilt and is able to kill others without feeling anything. At least when she has to kill people who are not close to her, close people it takes a toll on her. That's why she doesn't like to get close to others.

    Over the years she gained countless experiences as she killed more and more people, it started to develop as an instinctive defence mechanism in her to try to show herself not as a slave and became arrogant. She managed to fool most people with her behaviour and her disguise. However, she became more and more distant from others. If she spoke to others, she acted, because otherwise she reacted angrily and cynically to everything. She was a wounded predator who acted brilliantly, like a travelling actor.

    Most of her duties, of course, have been espionage and assassination over the years. She didn't forget her plans, nor her dream to be free again one day and kill everyone who hurt her or her long dead family. During one of her assignments, she heard that the Skorrson brothers had returned to Sloanugr and were trying to restore the old-world order. Freydis still remembered it and hoped that one day she could be free there again, if it were the same world. This was a goal that she also wanted, to kill the traitors and those who made her to serve them.

    Thus, Freydis' goals included contacting the returnees. Unfortunately, her owners also heard about the impending rebellion, and they naturally wanted to preserve their own power and influence. And they wanted to use Freydis to kill those who are support the Skorrsons, and the two Skorrson himself as well.

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    PICTURES AND MEDIA

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    EQUIPMENT
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    AWARDS
    Starfall event
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    THREADS
    01. The Wolves Have Grown | Siege of Wulfhavn - [ Faction | Finished ] – Jarlodm of Sloanugr / The Jarlmoot
    02. Paying Fealty – [ Private | Finished ] – The Jarlmoot
    03. Taking What Is Owed | Consolidation of Wulfhavn - [ Faction | Finished ] – Jarlodm of Sloanugr / The Jarlmoot
    04. The Midsommar Blót - [ Faction | Ongoing ] - Jarldom of Sloanugr

    SITUATION GAMES
    01. The Sky Burns
    02. Greed and Envy

    NON-CANON THREADS
    TBD

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