Merchant Man
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Vargen Som Smyger Inom Oss - The Wolf Who Stalks Within Us
- Objective: To introduce Vargen Somite as a fierce, warlike pagan cult emerging among certain warrior circles within the Jarlmoot, centered on the Red Wolf as a heavily mistranslated and reinterpreted aspect of the southern deity Irae from the Potent Three..
- Category: Organized Religion ( Pagan )
- Image Credit: Reddit Only Source Available, Headers by Ingrid Hyrrokkin
- Development Thread: Not Applicable
- Permissions: Not Applicable
- Name: Vargen Somite ( The Way of the Stalking Wolf )
- Classification: Monolatrist Paganism ( Cult )
- Affiliation: Primarily found among certain warrior bands and raiding crews within the Jarlmoot.
- Description: Vargen Somite is a savage, expansionist faith centered on the Red Wolf Who Stalks Within Us. It teaches that true glory and immortality lie in eternal war and the deliberate erasure of legacy. By desecrating the monuments of the fallen and feeding their names to the Wolf, the faithful earn a place in the Eternal Hunt, an endless sky-battle where worthy warriors fight and feast forever.
- Influence:
- A small but intense cult that has begun appearing among younger warriors, disaffected raiders, and a few ambitious jarls within the Jarlmoot. It remains very much a minority faith and has not gained widespread acceptance.
- Membership:
- Prospective members must undergo the Blooding Rite: they publicly topple or deface an enemy or rival runestone while reciting the Red Wolf's howl. They then drink from a bowl of mixed blood and mead offered to Vargen Som. Members are expected to live as vessels of the Wolf constantly seeking war, expansion, and the destruction of lasting monuments that might bind the soul to Gaia.
- Hiearchy:
- Grand Hedges — The highest ranks: twisted, massively haired often wolf-pelted berserkers and shamans
- Blood Howlers — Priests and war-leaders who lead raids and desecration rituals.
- Stalkers — Full initiates who bear the Wolf's mark.
- Whelps — New converts still proving their worth through raids.
- Holdings:
- Mobile war-camps and hidden groves containing toppled runestones within Jarlmoot territory. Some captured longhouses have been converted into makeshift Howling Halls. The faith has no fixed temples, as it travels with the pack.
- Resources:
- Looted wealth from raids, vast collections of defaced enemy banners and runestones, and elite bands of wolf-skinned berserkers who serve the Grand Hedges.
- Doctrines:
- The world is a hunting ground. Vargen Som, the Red Wolf, is the primal hunger for conquest that dwells in every worthy heart. Legacy and memory are chains that bind the soul to decaying earth. True immortality comes only through constant war and the erasure of the past. One must topple the stones of the dead so their names feed the Wolf. War is not a means it is the end. The faithful exist to feed the Eternal Hunt.
- The world is a hunting ground. Vargen Som, the Red Wolf, is the primal hunger for conquest that dwells in every worthy heart. Legacy and memory are lies that chain the soul to decaying earth; true immortality comes only through constant expansion and the erasure of the past. One must topple the stones of the dead so their names feed the Wolf. War is not a means to an end, it is the end. The faithful exist to feed the Eternal Hunt.
- Practices:
The Blood Bowl: Warriors drink a mixture of enemy blood and sacred mead before battle to invite the Wolf inside.
Soul Offering: Grand Hedges and fervent followers scar or ritually mutilate themselves to weaken their soul's earthly anchors.
The Howling Circle: Nightly war-council rituals where deeds of the day are recited and judged by how well they feed the Wolf.
- Traditions:
The Breaking of Kings: When a rival leader is slain, his monuments are destroyed and his name fed to the Wolf in a public ceremony, allowing his warriors the chance to join the new pack or be hunted.
Eternal Hunt Moot: Annual gathering where Grand Hedges declare new targets for expansion and judge the worthiness of the dead.
- Pantheon:
Lesser Wolf Spirits: Pack-brothers and shadow-hounds that serve Vargen Som, said to possess worthy warriors during battle frenzy.
- Mythology:
According to the cult, Irae broke free from the southern god Theo and now walks the mortal world as an ever-hungry crimson wolf, calling the strong to abandon weak southern notions of legacy and permanence. Those who feed him the carved names of the dead grow strong and are promised a seat at the Eternal Hunt a never-ending celestial battlefield where the worthy fight, die, and rise again beneath the stars.
- Holy Sites:
Vargen Somite is a very recent cult that emerged in the years following the fall of High King Skorr and the establishment of the Jarlmoot. It began as a distorted retelling of Potent Three theology brought north by Escarp de Cortina and was eagerly reshaped by some Nordurlond-descended warriors who already valued martial glory.
The cult stands in direct opposition to the long-established Muninsvegr faith, viewing the Sky Father and ancestral halls as attempts to deny the Wolf's supremacy. Because of this, Vargen Somite remains a small and controversial sect. While it has attracted a following among certain younger or more aggressive warriors, it has not achieved widespread acceptance and is viewed with suspicion by many traditional adherents of Muninsvegr.
Whether this new cult will remain a fringe movement or grow into something greater will be determined by the actions of the players in the Jarlmoot. To the faithful, however, such concerns are meaningless. The only truth is the howl, the hunt, and the eternal feast in the sky.
The only truth is the howl, the hunt, and the eternal feast in the sky
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